Unity Fish Simulation

Project Details

The idea behind this project was to integrate a giant screen into a San Francisco based acquarium. The application itselfs its an standalone PC application that runs over a multitouch screen where the user is able to interact in different ways with the fishes including double tap for scattering them and draw splines that they can follow.

Some scenes do not have the final look and feel that is present on the final cut of the video, which was accomplished using vertex shader animations for the fishes to improve performance and several post processing effects to get the underwater look and feel.

  • Unity
  • Kinect
  • C#